The stat changes
- Hit and crit are combined across spells, melee and ranged attacks.
- Items carry less weapon skill.
- Bonus healing also gives one-third as much bonus damage.
- Caster weapons gain spell power.
- Some items get effects tied to the environment or to creature types.
Blizzard hasn't shared actual stat values or example items yet.
What it means for your class
In original Classic, spell hit and melee hit were separate stats, and +healing on gear did nothing for your damage. Forever cuts down on those splits, and different roles feel it in different ways.
Hybrids: Druid, Paladin, Shaman
Gearing gets simpler. One hit stat covers spells and weapon attacks alike, so you're not weighing spell hit against melee hit on the same slot.
Healers: Priest, Druid, Shaman, Paladin
You'll notice this one most while leveling. Questing in healing gear now gives you a third of that bonus healing back as bonus damage, which makes soloing in a healing set a lot less painful.
Casters
Caster weapons now carry spell power, so your weapon slot feeds straight into your spells. Pure casters like Mages and Warlocks get that too.
Melee and hunters
Items carry less weapon skill, so it takes up less of your gear budget than it used to.
Dungeon, boss and quest loot
Every dungeon drop has been looked at again. Items unique to a boss become blue, and set bonuses are being improved. The nine new dungeons also come with their own quests and new rewards, and the new raids bring new tier sets.
Out in the world, quest rewards are expanded and rare mobs get hundreds of new drops. That rare you spot while leveling is worth the pull.





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