Yes, addons work in WoW Forever, with Midnight's in-combat limits. A damage meter and the Cooldown Manager are built in, and since the October 8 beta build the Cooldown Manager supports every class.
Legacy Points are earned account-wide, with each character spending up to 16 across its own three perk trees. Normal progression requires challenges; the October 8 beta build grants testers points to try the system in full.
Yes, WoW Forever has transmog, and it's optional. Turn it off by talking to an NPC or by picking the Classic preset on your first login; you can switch it back on later, and appearances keep getting collected.
Hit and crit are one stat for spells, melee and ranged in WoW Forever. Bonus healing also gives a third as much bonus damage, caster weapons get spell power, and unique boss items become blue.
There's no flying in WoW Forever. Mounts use a Burning Crusade-style cost model where the gold goes into riding training, and you're given a mount when you learn to ride.
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