Classic vs Enhanced: what each one changes
| Setting | Classic | Enhanced |
|---|---|---|
| Character models | SD (standard definition) | HD |
| Quest points of interest and objective blobs | Off | On |
| One-bag | Off | On |
| Transmog | Off | On |
What Blizzard said about graphics in the live Q&A

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Blizzard calls these starting settings, so you're not locked in. HD/SD lives in the Graphics menu too, and transmog can be turned on or off later. Appearances still get collected while transmog is off.
Classic and Enhanced presets can be changed later. Skyborne SD character models and Druid forms are still in development for early 2027; HD form texture updates are arriving separately through beta builds.
Which one should you pick?
- Want the old-school feel of reading quest text and finding things yourself? Classic.
- Coming from modern WoW and want map markers? Enhanced.
- Sharper characters with a Classic-style UI? Pick Classic, then switch to HD in Graphics.
- Collecting appearances? Either works; you keep collecting with transmog off.

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HD vs SD character models
Blizzard's comparison shots put the same dwarf in the same snowy spot with each model. SD is the classic model, HD the higher-detail one, and HD models get restored Classic animations.

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Skyborne HD and SD model status
The October 7 development article describes sharper fur detail, reduced softness and adjusted saturation for HD Druid forms. This work has a different delivery schedule from the original races’ SD/HD toggle.
| Visual | Official status |
|---|---|
| HD Bear / Travel Form | Textures updated in the October 8 beta. |
| HD Cat Form | Texture update awaits a later build. |
| SD Skyborne character | In development for early 2027. |
| SD Skyborne Druid forms | Included in the same SD development plan. |
Ray Traced Shadows was removed on October 1, with its return planned after the functionality is fixed. October 8 also fixes effect flickering on large creatures. These changes do not guarantee a particular frame-rate increase on every system.
Lighting, rendering and weather in old zones
Old zones get a lighting pass: flowing rivers in Elwynn, mist over Darkshore's water, moonlight in Ashenvale. The Forever page has zone update videos, and a short lighting and fog clip went up September 20.

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The September 23 “A Rainy Day in Elwynn Forest” video previewed heavier rain. The October 1 build separately improved rain visibility; it did not provide a list confirming the same effect in every zone.

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FPS drops in the beta: the September 24 graphics fixes
The September 24 build has four graphics fixes: a setting that could switch fog off unintentionally is gone, the Undercity canal ooze no longer glows too bright, Mac water and other display issues are fixed, and the memory leak that slowly tanked performance is fixed. The September 22 client (1.60.1) had already fixed Mac display and stability.
What the devs said on the podcast
Install the latest build through Battle.net rather than targeting an old version number. If performance problems persist, include hardware and graphics settings in the bug report.
Will my GPU run it?
Minimum on Windows is a DirectX 12 card with 4 GB (GTX 10 series, RDNA 1, Iris Xe2-LPG); on Mac, Apple M2. Blizzard's September 17 GPU post also sets an architecture floor: AMD GCN 1 (2012), NVIDIA Maxwell (2014) or Intel Skylake (2015). Official gamepad support is in, too.
Graphics news so far
| Date | What was shown or announced |
|---|---|
| September 12, 2026 | What's Next: modern and Classic presets, HD/SD models, rendering examples |
| September 17, 2026 | GPU architecture post; Q&A on the shared skeleton and HD/SD toggle |
| September 20, 2026 | Short lighting and fog update video |
| September 22, 2026 | Client 1.60.1: Mac display and stability fixes |
| September 23, 2026 | Heavier weather clip: “A Rainy Day in Elwynn Forest” |
| September 24, 2026 | Build: fog setting removed, Undercity ooze, Mac water, memory leak; podcast note on city FPS |









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