WoW Forever Warriors get Rage from weapon speed instead of hit size, and armor no longer cuts the Rage you get from taking damage. Victory Rush comes at level 20, Thunder Clap works in Defensive Stance, and Whirlwind always hits with both weapons.
WoW Forever Paladins can main tank: with Seal of Fury active, Judgment taunts. Every Paladin gets Holy Strike at level 6 and Consecration at 20, Blessings last an hour instead of 5 minutes, and Lay on Hands drops from a 1-hour to a 20-minute cooldown.
WoW Forever Mages get Frostfire Bolt, which counts as both Fire and Frost so talents from both trees boost it, Ice Lance for Frost, an Arcane Blast that stacks damage and mana cost, and a reworked Hot Streak that the October 1 beta build renamed Heating Up.
Skyborne is WoW Forever’s new race. Horde Windshapers can be Shaman, Alliance High Order can be Mage, and three of four racials are shared: the difference is Skysight (10% run speed) vs Read Ley Line (100% more health and mana regen). You need the Skyborne Heroic Pack or higher.
Hunters in WoW Forever get Aimed Shot baseline at level 20, traps you can drop in combat, pets that scale with your gear and a new pet family, the Fox. Marksmanship adds Sniper Shot and Lone Wolf, and Survival gets Strider Kick for when enemies reach you.
WoW Forever changes class buffs, baseline abilities and talent connections. This overview compares the talent structure and racial choices, with separate guides for each class. Dual Specialization unlocks at level 40.
Fear Ward and Devouring Plague become available to every Priest race. Discipline gains Penance, Holy gains Binding Heal and Prayer of Mending, and Shadowform permits more spells. October 8 changes Penance’s mana costs and healing by rank.
Warlock damage Curses become Banes, while demons scale from their master’s stats. Affliction adds Wrack, Demonology gains Demonic Pact combinations, and Destruction builds new connections through Incinerate and Bane of Havoc.
Druid forms use weapon DPS and benefit from more item effects. Feral splits Cat’s Shifting Power from Bear’s Primal Bite, while Restoration gains Wild Growth. The October 8 beta build also revises Rage generation and Bear threat.
Rogue Energy regenerates continuously, Sap preserves Stealth, and poisons work alongside temporary weapon enchants. Assassination builds around daggers and Venom; Combat broadens weapon choices; Subtlety gains more tools after its opener.
Shamans can summon preset totem sets and move active totems. Elemental gains Lava Burst, Enhancement gets the personal Rage of the Farseer cooldown, and Restoration gains Riptide. Totem placement and mana still matter.
Go where your friends are: Horde and Alliance can't group in WoW Forever. Both factions now have all nine classes, and on the PvP ruleset you can only make characters on one side.
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