How much did WoW Forever dungeon XP go up?
Per Blizzard's Kaivax in the official post, the hotfix went live at about 11:05 PST on November 8. It applies to kill experience inside dungeons: 50% more. Blizzard's reason was to make it feel better to go back in for more runs. No maintenance or patch is needed.

Source / rights
Blizzard raised kill experience inside WoW Forever dungeons by 50% on November 8. The change went live without maintenance; no increase was announced for quest XP.
Did quest XP go up too?
The post doesn't mention quest XP, only dungeon kill experience. No separate change was announced for dungeon quest rewards either.
Is it better to run dungeons or quest now?
Blizzard hasn't published a comparison. But the balance has moved toward dungeons: quest zones are overcrowded since the last layer tweak and players are waiting for mobs, while dungeon mobs belong to your group alone. If your quests are packed, go back to a dungeon at your level and stack its quests into the same run.
- Which dungeon at which level: WoW Forever dungeons list
- Why quest zones are so full: how to change layers in WoW Forever
What are players saying?
The thread passed 400 replies in a day. Most players said thanks; some said Blizzard caved, and others asked for shared mob tagging next. Blizzard hasn't responded to those requests. Class changes land on November 10: class tuning November 10.









Share your experience